Updated on October 27, 2024
by PushtoLearn
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Gamification of learning in language schools

Industry of computer games attracts billions of users. What game design tricks can be applied to foreign language teaching in language school? Let’s have a look at the example.

Gamification

Gamification of language learning is most often understood as copying game elements, badges and ratings into the study process – collect points, get a new badge, open the next level – all these traditional methods of short-term activation. We have decided to increase efficiency of the study process in language school with sms-learning.

When people receive SMS, they always open it and read. They always switch attention. Remember how many people grab their phones when they hear notifications from a messenger. And how do people react to the message about low battery or a call? It’s a habit which was developed by the appropriate technology of notifications. Did you know that notifications about 5% phone battery charge provoke raise of adrenalin levels in our bodies?

 How it works in foreign language learning

Short-term maximum concentration of attention is vital for efficient learning of foreign words. Memory can and should be trained. The best way is via frequent repetition.

That’s why we introduced sms-learning function which is an integral part of the online platform for language schools - PushtoLearn. With activated sms-learning students receive 3 sms per day with English words, translation and examples from coursebooks which students study with their teachers in your language school. Mobile phones are always in students’ pockets and bags, that’s why learning will not stop for a moment.

Sms-learning reminds students that it is necessary to practise, log in on the online platform and take training activities and work with grammar forms. Sms are sent on behalf of the language schools which increases brand awareness and brand loyalty of students.

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